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The cheapest way to take payments for a mobile game web shop

The cheapest way to take payments for a mobile game web shop in 2026: provider fees, card processing, tax and chargebacks compared from published rate cards (Appside 3.9%, Stash 5% flat or 10% all-in, Appcharge 4–5% per its blog), with a $9.99 and a $50,000-a-month example.

Updated

The cheapest way to take payments for a mobile game web shop is a provider with a published per-payment rate, no bundle you don't need, and no platform fee on the route the player took. On public rate cards in October 2026 that is 3.9% per successful payment on Appside, with card processing and tax on top; the alternatives publish 5% flat (Stash, about 10% all-in) or "typically 4–5%" (Appcharge's blog), or publish nothing (Xsolla, Neon). The app store you are leaving charges 15% to 30%. Here is every line, from the sources, so you can add them up for your own game.

1. The five lines every web shop pays

Line What it is Public figures (October 2026)
Provider fee The store and checkout platform's cut Appside 3.9% per payment; Stash 5% flat; Appcharge "typically 4–5%" (its blog, March 29, 2026); Xsolla and Neon: no rate card
Card processing and FX What the acquirer and card schemes take Inside Stash's 10% all-in; on the payment side with Appside (the rails' own rates)
Tax Registration, calculation, collection, filing Inside a merchant-of-record bundle, or yours with a tax engine or an accountant (guide)
Chargebacks and refunds Disputed and reversed payments Inside Stash's all-in; your policy on Appside (refunds)
Platform link fee What Apple or Google charge when the player came through an in-app link US iOS: none (Oct 2026); US Android link program: 20% within 24 hours; EU and Japan: 15% / 10% within 7 days; none when the player reached the store without an in-app link

Independent estimates land in the same band: Game Growth Advisor's May 2026 piece puts an all-in setup at 5–7% of web revenue once payments, tax and chargebacks are counted.

2. The gateways people compare first (published rates, checked October 29, 2026)

Provider Published price Merchant of record Note
Stripe (US pricing page) 2.9% + 30¢ per domestic card charge; +1.5% international cards; +1% currency conversion No You build the store, identity, fulfilment and refunds yourself
Paddle 5% + 50¢ per transaction Yes Digital products; game items subject to its approval
Lemon Squeezy 5% + 50¢ per transaction, "small additional fees" outside the US Yes Same caveat
Xsolla No rate card on its pricing page (partnership form); its 2022 blog said 5% per transaction Yes Web Shop and Site Builder sell virtual currency and items
Appcharge "Request a quote"; its blog says partners typically pay 4–5% Yes (per its site) Sales-led
Appside 3.9% per successful payment, no fixed fee, no setup or monthly fee No (tax is yours) Store, checkout, Studio, SDKs and signed webhooks included

The fixed fee is what hurts a game: on a $0.99 pack, 30¢ is 30% of the sale and 50¢ is half of it. A percentage-only rate keeps small packs sellable.

Per $10 pack Fee Per $0.99 pack Fee
Stripe 2.9% + 30¢ $0.59 (5.9%) $0.33 (33%)
Paddle / Lemon Squeezy 5% + 50¢ $1.00 (10%) $0.55 (55%)
Appside 3.9% $0.39 (3.9%) $0.04 (3.9%)

Base published rates only; taxes, cross-border charges, refunds and the card rails behind a percentage-only provider are separate.

3. On a $9.99 pack

Route Fees You keep
App Store or Google Play billing (30%, or 25% + 5%) $3.00 $6.99
Web shop, 10% all-in (Stash's calculator figure) $1.00 $8.99
Web shop, 5% flat platform fee + your payments and tax $0.50 + rails about $9.20
Web shop, "4–5%" (Appcharge's blog) + your payments and tax $0.40–0.50 + rails about $9.20–9.30
Web shop, Appside 3.9% + your payments and tax $0.39 + rails about $9.30
Same, reached through Google's US link program (+20%) $2.39 + rails about $7.30

"Rails" means card processing of roughly 3% plus a small fixed fee on most gateways; it applies to every web column except the all-in one, which has already counted it.

4. On $50,000 a month of web revenue

Appside at 3.9% A 10% all-in bundle
Provider fee $1,950 $5,000
Payments and FX on the payment side (about $1,000–1,500) included
Tax handling tax engine and filings (about $300–800 plus registrations) included
Chargebacks and refunds your policy (say $250) included
Monthly total about $3,500–4,500 $5,000

The app store on the same $50,000: $12,500 to $15,000 at 25–30%. Either web column is a fraction of that, which is why the real choice between providers is about control and scope, not the last tenth of a point. The cost breakdown walks through the build and ops lines too.

5. Four ways to pay less than the rate card suggests

  1. Send players to the store without an in-app link where the platform charges for links (email, a code on a stream, a QR on social): no platform fee on those purchases, in every country.
  2. Pick local payment methods per market: the rails' fees differ by method, and a wallet or bank transfer can be cheaper than an international card.
  3. Keep refunds a policy, not a bundle: a clear policy with idempotent fulfilment (webhooks) costs less than paying for chargeback insurance you rarely use.
  4. Choose a published rate: a figure you can read on a page is a figure you can plan against; a "get in touch" form is a negotiation.

6. The published rate

Appside: 3.9% per successful payment. No setup fee, no monthly fee, no minimum, no contract to negotiate. The store, checkout, Studio, live ops, SDKs and signed webhooks are inside; tax is yours. Create your store free: no card needed to start; the rate applies to successful payments.

Frequently asked questions

What is the cheapest way to take payments for a mobile game web shop?

A web store provider with a published per-payment rate and no bundle you do not need. From public rate cards in October 2026: Appside charges 3.9% per successful payment with no setup, monthly or minimum fee; Stash publishes 5% flat (about 10% all-in with payments, tax and chargebacks); Appcharge's blog says partners typically pay 4–5%. Card processing and tax come on top unless bundled.

Is a payment gateway alone cheaper than a web store provider?

Only on paper. A gateway at about 2.9% + $0.30 still leaves you building the store, player identity, fulfilment webhooks, refunds and live ops. A provider at 3.9% includes those; the difference on a $9.99 pack is a few cents.

Do the app stores charge anything on web shop sales?

Depends on the country. In the US, Apple charges nothing on linked purchases as of October 2026; Google's external links program charges 20% (15% Level Up) on purchases within 24 hours of the link. The EU and Japan have their own link fees. Sales reached without an in-app link carry no platform fee.

Who pays for refunds and chargebacks?

The publisher, under its own policy, unless the provider bundles them into an all-in rate. Stash's calculator counts them inside its 10% all-in; Appside leaves refunds to your policy at 3.9%.

Sources

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Appcharge, Xsolla, Stash and Neon are trademarks of their owners. Appside is not affiliated with any of them. Competitor figures are quoted from their public pages with the dates we checked; your contract may differ.

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