PRODUCT / WEB SUBSCRIPTIONS

Memberships and season passes.
Sold on your web store.
Renewed by card.

A monthly VIP, a season pass, a daily stipend. Appside charges the card each cycle, tells your game with a signed event, and lets the player cancel in one tap. Self-serve from day one, one published rate of 3.9% per successful payment, and a contract your engineers can read before they sign anything.

STARWARD · STAR PASSMONTHLY
THE STORE · MEMBERSHIP CARD
The Starward web store showing a Star Pass membership card with the monthly price, four benefits and a Subscribe button
PLAYER ACCOUNT · NEXT CHARGE
The player account card showing an active Star Pass, the next charge date and amount, and a Cancel membership button
WHY SELL THE PASS ON APPSIDE
Self-serve, today.Paste your app link, add a plan in Studio, publish. No demo call, no sales queue.
One published rate.3.9% per successful payment. No setup fee, no monthly fee, no minimum, nothing per subscriber.
A contract, not a promise.Plans, events, limits and a Node example on one public page. Estimate the work before you sign.
Cancel that means cancel.One tap, renewals stop at once, access runs to the paid date. Compliant in the EU and UK by design.
Your game owns the pass.Signed events in, grants and revokes in your backend. The store never touches a wallet or a flag.
Looks like your game.Plan art, your theme, your currency name. The same store that already sells your packs.
01 — THE PLANS

Recurring value,
not recurring access.

01Monthly or annual

VIP membership

A hero character with a crown and a glowing profile frame beside a stack of gold coins: a VIP membership

The crown, the velvet rope, the gold frame: a status that renews. Bonus percent on every pack, fewer ads, a priority queue. The benefits are yours to define; the store shows them on the card.

02Per season

Season pass

A winding reward track with milestone chests and gems, a hero climbing it: a season pass

A reward track with chests and gems along the way, renewed each new season. Your game grants the track on subscription.started and again on every renewed.

03The player favourite

Monthly card

A calendar card dropping gold coins day by day while a character collects them: a monthly card

One payment, a coin every day for thirty days. Ten times the value of a one-off pack, spread over a month, and the strongest reason to open the game every morning.

In every case the entitlement lives in your game, not in the store. Appside charges, proves and notifies; your backend grants and revokes.

02 — THE ARITHMETIC

What a $4.99 month
leaves you.

Store subscription fees are lower than pack fees, so the margin case is real but smaller. The bigger case is control: your renewal emails, your cancellation flow, your win-back, your data.

Price minus platform fee only. Before your taxes and before failed renewals. Sources checked October 28, 2026: Apple, Google Play.

Route$4.99 per monthFeepublishedYou keepper month
App Store, first year of a subscription30%$3.49
App Store, after one paid year, or Small Business Program15%$4.24
Google Play, US / EEA / UK (2026 model)10% + 5% billing$4.24
Google Play, everywhere else15%$4.24
Your web store on Appside3.9%$4.80
03 — WHAT THE PLAYER SEES

One tap in.
One tap out.

What the Starward player sees, and what yours will: the pass with its art, the price per period, the benefits, the next charge date, and a cancel button that does what it says.

01

Subscribe from the store.

Signed in from the game with a player token. The card is shown with the price per period, the benefits and the renewal terms, then the same checkout as a pack. The card number never touches our servers; the secure fields are the payment provider's.

02

See the next charge.

The player account shows the plan, the next charge date and amount, and the payment history. No guessing when the card is billed.

03

Cancel in one tap.

No questions, no retention maze. Renewals stop immediately, the card is never charged again, and the membership stays active until the date already paid for. EU and UK rules say cancelling must be as easy as signing up. Ours is.

01Choose your Star PassThe membership page in your game’s store.
Starward store membership page: Star Pass for $4.99 per month, benefits, renewal terms and Subscribe button
02Complete your subscriptionSame game. Same pass. A matching checkout.
Starward Star Pass checkout with Apple Pay and card payment, $4.99 per month, without an email field

Starward demo store → styled checkout example. Renews monthly. Cancel anytime.

04 — FOR DEVELOPERS

Six events.
Same signature
as orders.

Every change in a subscription reaches your Fulfillment URL as a signed POST with the headers, retries and dedupe you already handle for order.paid. Event IDs are <subscription>:<cycle>, so each cycle is granted exactly once, and events for one subscription are delivered in order.

Plans are created in Studio: name, monthly or annual, prices in USD, EUR and GBP, up to six benefit lines. A plan id is stable once published; prices are immutable per plan, so you create a new plan to change them. Full contract · Webhooks

YOUR BACKEND / FULFILLMENT URL
switch (event.type) {
  case 'subscription.started':
  case 'subscription.renewed':
    await grantPass(player, sub.plan_id, sub.period_end); break;
  case 'subscription.payment_failed':
    await grantPass(player, sub.plan_id, sub.grace_until); break;
  case 'subscription.canceled':
    break; // access runs to sub.access_until
  case 'subscription.expired':
  case 'subscription.refunded':
    await revokePass(player, sub.plan_id); break;
}
STARTED → RENEWED → CANCELED → EXPIRED ↗
05 — WHAT TO REQUIRE FROM ANY PROVIDER

The questions we answer in public.

Askbefore you signAppsidepublishedWhy it mattersto your players and your finance team
What does it cost?3.9% per successful payment. No setup fee, no monthly fee, no minimum.A rate you can put in a spreadsheet today, before any call.
Can I start without a sales process?Yes. Paste your app link, get a store, add a plan in Studio.A pass can be live this week, not next quarter.
Is the integration documented?Yes: plans, events, player controls, limits, with a Node example.Your engineers can estimate the work from the page.
What happens when the player cancels?Renewals stop at once; access continues to the paid date; you receive canceled now and expired then.No surprise charges, no support tickets, compliant in the EU and UK.
Who owns the entitlement?You do. The store never changes a wallet or a flag.One source of truth, also for players subscribed in the app.
Where is the card stored?With the payment provider, in its secure fields. Not with Appside.Your PCI scope stays small.
Who handles tax?You do. Appside is not a merchant of record today, and says so.No hidden markup, and no surprise when you read the contract.

Comparison with other providers' public pages, dated and sourced: the buyer's checklist for web subscriptions.

06 — QUESTIONS

Straight answers.

Can the player resume after cancelling?

Not before the paid period ends. Cancelling stops renewals for good; when the membership ends, the player subscribes again from the store in one tap, with the same account. We chose the rule that never charges a card the player asked us to stop charging.

What happens when a renewal fails?

Your game receives subscription.payment_failed with a grace date, the player sees a "payment failed, update your card" notice with a retry, and nothing is revoked until the grace period ends. Then subscription.expired.

Can a player hold the same pass in the app and on the web?

They can, and only your backend can see both. Decide the union rule before launch; the usual one is "the entitlement is the union, and support refunds the duplicate". The store knows only the web plan.

Which currencies and payment methods?

Cards, with plan prices in USD, EUR and GBP. The player pays in the currency the store shows them and the subscription keeps that currency. More methods and currencies follow the one-time packs.

Free trials?

Plans can be drafted with a trial length in Studio. Trial checkout opens after the first memberships have run a full cycle in production.

Refunds?

Per cycle, from Studio. Your game receives subscription.refunded with the cycle number and decides what to revoke.

YOUR NEXT MOVE

Sell the pass
on your terms.

Create your store free ↗Read the contract