| Getting started | "Get in touch" form. No public sign-up or trial (homepage). | Open the sandbox studio and the live demo now, without a form. |
| Who runs your onboarding | Appcharge's Solution Engineers "own the technical implementation of publisher integrations", alongside dedicated Onboarding and Account Management teams (job posting). | Your developers, with a quickstart that runs against the sandbox. |
| QA before launch | Appcharge staff do "hands-on QA and verification of transaction flows" and manage configuration changes "in line with internal approval processes" (job posting). | Built-in checks before every publish: contrast, legal links and a confirmation on every price. You press Publish yourself. |
| Store features | Docs say to contact your account manager to turn on or customize special offers, bundles, tabs, level-based banners, badges and the maintenance page (docs). | Edit products, prices, badges, offers and design in the Studio, preview it, publish it. Every version is kept and can be restored. |
| Custom domain change | "Reach out to the Appcharge team to request the domain change" (docs). | On the roadmap as a self-serve setting. |
| Partial refunds | "Contact your account manager" (docs). Full refunds are self-serve. | Refunds reach your backend as a signed order.refunded webhook (docs). |
| In-app purchase integration | Six steps in the Payment Links flow: server checkout session, SDK open, award callback, deep link, SDK callbacks, server validation (docs). | Three steps: sign a player token, call openStore() or purchase(sku), grant on a signed webhook (docs). |
| Web store login | A separate player-authentication setup: SSO, player ID, OTP deeplink or game redirect, plus a callback to your server (docs). | The same signed player token logs the player in. No extra callback. |
| Engines and SDKs | Android, iOS and Unity. Other engines: "contact your account manager to scope a custom bridging plan" (docs). | Built and tested: Web/JS, Android, Flutter, Node and Python. In progress: iOS app build, Unity, React Native. Honest status per SDK (status). |
| AI-assisted setup | MCP server for coding agents, in sandbox with production "soon". Early access through your Appcharge contact (docs). | A store builder that drafts a store matching your app from its icon and screenshots. You approve every product and price. llms.txt on every docs page. |
| Pricing | Not published; you get a quote after a sales call (homepage). Third-party guides put the category at 5–7% (GameGrowthAdvisor). | 3.9% per successful payment, published right here. That's the only fee: no setup fee, no monthly fee, no minimum. Everything else is free. |