Sell from your game's own web store
Appside gives your game a web store that looks and feels like your app, a checkout, and delivery of purchased items back into your game. Players move from the app to the store already signed in, pay, and their items land in the game in seconds.
Three steps, on every platform
| What you build | Where | |
|---|---|---|
| 1 | Sign a player token: a 5-minute ES256 JWT that says who the player is | your game backend |
| 2 | Open the store or a pack: Appside.openStore(token) or Appside.purchase("voyager", token) | your app or game client |
| 3 | Grant on the webhook: verify order.paid and credit the player once per order_id | your game backend |
There is no server-to-server checkout session to create and no separate store-login system to run. The price always comes from the catalogue you published in Studio, so a client can't tamper with it.
Game client ──openStore(token)──▶ Appside store ──pay──▶ Appside
▲ │
└── returnURL (deep link, UI hint only) │ order.paid (signed webhook)
▼
Your game backend ──grants items