Campaigns: give players a reason to visit your store
After your first publish, Studio opens the Launch kit. It offers three ready templates:
- a first-purchase bonus;
- a launch discount code;
- a gift code.
Each template follows the same three steps, so nothing reaches players by accident:
- Save and preview eligibility. See which packs and players the campaign applies to.
- Run a sandbox test. A rollback-only test proves the campaign works without touching your live store.
- Confirm and launch. You tick "I confirm these campaign details", and the campaign goes live inside its start and end window (UTC).
Get share material gives you a store link with UTM tags, the code, a QR code (PNG) and short, editable text for Discord, X and in-game news.
First-purchase bonus
- What it is: extra currency on a player's first web purchase of the pack you choose, for example +50%.
- Where it shows: the store shows "Your offer" on the pack to eligible players.
- Who is eligible: decided by your server's signed player data, never by the browser.
Launch discount code
- What it is: a percentage off the packs you select, with a total cap and a per-player cap.
- Caps on real payments: when a player opens checkout, Appside reserves one use for 30 minutes. A paid order consumes it; a decline, cancel or expiry releases it. Two players can never use the last remaining code at the same time.
Gift code
- What it is: a code that grants items without payment, for example
LAUNCHfor 100 coins. You set:
- the reward id and amount (checked against your reward allowlist); - a total cap and a UTC window.
- Limits: each player can redeem a code once.
- Where players redeem it: in the store's "Redeem a code" box. It works for players signed in with a token or with their Player ID.
Appside delivers the gift through your fulfilment webhook, signed and deduplicated like every purchase:
{"type":"reward.redeemed","event_id":"gift_9c1eā¦","tenant":"orbit","player_id":"p_123","mode":"production","kind":"gift_code","reward_id":"daily","credits":100,"code":"LAUNCH","campaign_id":"gift:LAUNCH"}
Grant the reward once per event_id, then answer 2xx. Retries reuse the same event_id.
Daily rewards
- What it is: a free daily gift on a seven-collection calendar, delivered as
reward.claimed. - Turning it on for real players: Appside first sends a signed test
reward.claimedwithtest: true, and your game must acknowledge it. Amounts must stay within your allowlist. A pause switch stops claims immediately. - Who can claim: daily claims need a player signed in from your game with a token. Player ID sessions see the calendar but collect from the game.
Measuring results
- On orders: every order made with a campaign records
campaign_id, which also shows in your webhook's order object.