GUIDE / BUILD VS BUY

Build or buy your game's web store?

Build or buy a mobile game web store? The full checklist of what an in-house store needs, and what a platform covers, in 2026.

Updated

Every studio that moves purchases to the web asks the same question: build the web store ourselves, or buy a platform? The first version always looks small: a page, a checkout, a webhook. The real question is what you will own for the next three years.

Here is everything you would own, and how to compare it with buying.

What you would build and keep running

Component What it involves
Player identity Signed hand-off from the app so the player never logs in again; token expiry and replay protection
Catalogue and prices Products, bonuses and offers that always match what the game grants
Storefront A store that looks like your game on every phone size, fast on mobile data
Payment provider Integration, payment methods by region, 3DS, declines, wallets
Fulfillment Signed events, retries, exactly-once grants, a full order trail
Refunds and chargebacks Revoking items, disputes, evidence
Fraud controls Velocity checks, risky cards, abuse of promotions
Local prices and languages Price points per currency, translations, regional payment methods
Live ops tooling Offers, bundles, promo codes, banners and seasonal sales without a code release
Platform rules What each app store and region allows for linking out, kept up to date
Monitoring and support Failed deliveries, player tickets, finance reconciliation

None of these is hard alone. Together they are a product, and a product needs a team after launch.

The questions that decide it

  1. Is the store your product, or your channel? If players buy from it but your differentiation is the game, the store is a channel.
  2. Who maintains it in year two? Payment providers change APIs, platform rules change, and every sale needs live ops changes.
  3. How fast do you need revenue? A built store ships after the build. A bought store can ship this week.
  4. What does a point of fee cost you? Compare the platform's rate with the yearly cost of the team that owns the list above.

How to compare the cost honestly

Use your own numbers in the app-store fee calculator to see what moving purchases to the web is worth first. Then decide how much of that you want to spend on owning the stack.

What buying looks like with Appside

  1. Create your store free: paste your App Store or Google Play link. The store is drafted in your game's look in about two minutes, and you confirm every product and price.
  2. Your developers connect it in three steps: a player token from your server, openStore() or purchase(sku) from the game, and a signed webhook that grants items exactly once.
  3. You run live ops in the Studio: offers, bundles, promo codes, banners, languages, local prices and payment methods.

SDKs for Web, Android, iOS, Unity, Flutter and React Native, plus Node and Python on the server, are ready to download.

Keep the part that matters yours

Whatever you choose, keep your item-granting code behind a signed webhook. It's the one piece every store needs, and the one you keep if you ever switch. The webhook guide includes a standalone proof you can run locally.

Frequently asked questions

Should I build or buy a web store for my mobile game?

Build only if the store itself is a strategic product your team will keep investing in. For most studios, the store is a channel. Buying gets it live in days, and your engineers stay on the game. Compare the platform's fee with the full cost of owning every component on the list below, not just the first version.

What do I need to build a game web store in-house?

Player identity, a catalogue and pricing service, a storefront, a payment provider integration, signed fulfillment with duplicate protection, refunds and chargebacks, fraud controls, local prices and languages, live ops tooling, monitoring and support. Then you maintain all of it.

How much does buying cost with Appside?

3.9% per successful payment, with no setup fee, no subscription and no minimum. The store is drafted from your app link, and the integration is three steps.

Can I start with a platform and build later?

Yes. Keep your item-granting code behind a signed webhook from day one. If you ever move, that is the piece you keep.

Sources

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