Appcharge helps mobile game publishers sell on the web instead of through app-store billing. Its site starts with a "Get in touch" form, and it does not publish a rate; its own blog says partners typically pay 4 to 5%. If you want to start without a sales thread, or want a price you can read on the page, these are the alternatives publishers compare in 2026.
Create your store free: paste your App Store or Google Play link and see your store drafted in your game's look.
The short list
| Getting started | Published price | Integration | |
|---|---|---|---|
| Appside | Create your store free, self-serve | 3.9% per successful payment. No setup fee, no subscription, no minimum | Three steps: player token, openStore() or purchase(sku), signed webhook |
| Appcharge | "Get in touch" form (homepage) | Not published. Partners typically pay 4 to 5% (Appcharge blog) | Six steps in the Payment Links flow (docs) |
| Xsolla | Signed licensing agreement and application review "within 3 business days" before real payments (docs) | Not on its pricing page. Its 2022 blog said 5% per transaction | About six steps in its 2022 getting-started guide |
| Stash | "At this moment, you can't self-register for Stash Studio" (docs) | Flat 5% plus channel fees; its own calculator estimates about 10% all-in | Sales-assisted setup |
| Neon | New customers email sales (docs) | Not published | Set up with Neon after the sales process |
1. Appside
Appside was founded in 2026, AI-native from day one, to do one job: give your game its own web store, looking like your game, at a price you can plan with.
- Your store, drafted from your app. The builder reads your app's icon and screenshots and drafts the store in your game's colors, with pack names and pack art. You approve every product and price.
- You run it. Offers, bundles, promo codes, banners, languages, local prices and payment methods all change in the Studio, and go live when you press Publish. Every version is kept.
- Three integration steps your developers, or their AI agents, can finish from the docs. SDKs for Web, Android, iOS, Unity, Flutter and React Native, and Node and Python on the server, downloadable with their test status.
- One price. 3.9% per successful payment. Nothing else.
Coming from Appcharge? The migration guide maps each Payment Links step to Appside. Full side-by-side: Appside vs Appcharge.
2. Xsolla
Xsolla, founded in 2005, is a broad toolbox for game businesses: checkout, web shop, launcher, login, payouts, ads and publishing. Real payments start after a signed licensing agreement and an application review its docs put "within 3 business days", without a guarantee. Its pricing page shows a partnership form rather than fees. Appside vs Xsolla.
3. Stash
Stash launched in January 2024 and sells checkout, web shop, launcher and loyalty to mid-size and large studios. Its docs say you can't self-register yet, and its own fee calculator estimates about 10% in total web shop fees. Appside vs Stash.
4. Neon
Neon has said it focuses on developers making $50 million or more in revenue. Access starts with sales: its docs ask new customers to email sales@neonpay.com. It describes all-in pricing without publishing a rate. Appside vs Neon.
How to choose
Ask every vendor the same four questions:
- Can my team start today? A store you can open and edit yourself means changes ship when you decide, not when an account team has time.
- What is the rate, in writing? Every point matters at scale. At $1M a month of web revenue, the gap between 3.9% and 5% is $132,000 a year.
- How many integration steps? Count server calls, callbacks and deep links. Fewer moving parts means fewer ways for a purchase to go missing.
- Does the store look like my game? Players buy when the store feels like the game they love, not a template with a logo.
Model your own numbers in the app-store fee calculator, or create your store free and see it in minutes.