GUIDE / WEB STORE BUILDER

Paste your app link. Get your game's web store.

A web store builder for games that starts from your App Store or Google Play link: colors, fonts, hero art, pack names and pack images drafted for you. How it works and what you still decide.

Updated

A web store builder for games is where your store gets its look, its packs and its offers. The best stores don't look like a template with a logo. They look like the game: same colors, same currency, same packs. Players recognize it instantly and buy with confidence.

Most builders hand you templates and a brand kit, and you do the matching. Appside starts from the other end: from your game.

Create your store free: paste your App Store or Google Play link and watch it being built.

From app link to store in about two minutes

  1. Paste your app link. Add up to eight screenshots if you like.
  2. The builder looks at your game. It reads your app's icon and screenshots the way a designer would: the palette, the mood, the typography, the currency.
  3. Your store is drafted. Theme colors checked for readability, a font that fits your genre, a hero image built from your own screenshots, pack names in your game's voice and pack art for each price tier.
  4. You review. Products, prices and grant amounts are yours to confirm. Nothing goes live until you publish.
  5. You open it. See your live store in a new tab, or open the Studio to keep editing.

What you control in the Studio

Design Colors, fonts, logo, hero, banners, sections
Catalogue Packs, prices, bonuses, badges, bundles
Live ops Offers, promo codes, scheduled banners
Markets Languages, local prices, payment methods per region
Publishing Preview, publish yourself, every version kept and restorable

Built for games, not adapted to them

Template Studio vs building from your app

Appcharge's Template Studio, announced on its blog and promoted with "You don't need a ticket to change your storefront", lets publishers pick a layout and apply their branding. Appside drafts the whole store from your app link: layout, theme, art, pack names and pack images. Then you edit anything in the Studio, without a ticket either.

Both let you change your store yourself. The difference is where you start: from a template, or from your game.

Then connect the game

The store is the visible half. The other half is three integration steps: your server signs a player token, your game calls openStore() or purchase(sku), and your server grants items on a signed webhook. SDKs for Web, Android, iOS, Unity, Flutter and React Native are ready to download, and the quickstart walks through each one.

Create your store free or try the live demo first.

Frequently asked questions

What is a web store builder for games?

It's the tool you use to design and run your game's web store, from colors and layout to packs, offers and prices. A good one makes the store feel like the game, so players trust it the moment it opens.

How does Appside's builder create a store?

You paste your App Store or Google Play link, optionally with screenshots. The builder reads your app's icon and screenshots and drafts the store in your game's look, with theme colors, fonts, a hero image, pack names and pack art. It takes about two minutes. You review every product and price before anything is published.

Do I need a designer or a developer to change the store?

No. Offers, bundles, promo codes, banners, sections, languages, local prices and payment methods all change in the Studio. You press Publish yourself, and every version is kept.

Does an AI-built store set my prices?

Never by itself. The builder can propose pack names and art, but your product IDs, prices and grant amounts come from you, and each one needs your confirmation before you publish.

What does it cost?

Building the store is free. Appside charges 3.9% per successful payment, with no setup fee, no subscription and no minimum.

Sources

Related

SEE IT YOURSELF

Build your store
before the first call.

Try the live demo ↗Open the sandbox studio
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Connect with Oded to arrange a walkthrough of Appside.

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Scheduling is handled directly while Appside is in build.